Searing Smite

1st‐level evocation

Casting Time: Swift
Range: Self
Duration: 1 minute

You can cast this spell when you hit with a melee weapon attack on your turn. Your weapon flares with white-­‐hot intensity, and the attack deals 1d6 extra fire damage to the target. Until the spell ends, at the start of each of its turns, the target must make a Constitution saving throw or take 1d6 fire damage. The spell ends when the creature makes a successful saving throw against it.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Searing Smite

D&D 5th: Demon Tower of Madness RikCameron