Tag: Fighter

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  • Action Surge

    Starting at 2nd level, you can push yourself beyond your normal physical limits for a moment. On your turn, you can take an additional action. If you do so, you must complete a short rest or a long rest before you can use this feature again. …

  • Second Wind

    You have a limited well of stamina that you can draw upon to protect yourself from harm. As an action, you can gain temporary hit points equal to 1d6 + your fighter level. These hit points can exceed your hit point maximum, and they cannot be regained. …

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