Tag: Faction

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  • Dead Character and Raiseing the Dead

    [[Raise Dead | *Dead Character Pays for Raise Dead*]] *-* If a dead character’s body is recoverable and his or her soul is willing to be returned to life, the party can take the body back to civilization and use the dead character’s funds to pay for a …

  • The Harpers

    An old organization that has risen, been shattered, and risen again several times. Its longevity and resilience are largely due to its decentralized, grassroots, secretive nature, and the near-autonomy of many of its members. [[File:357873 | class= …

  • The Emerald Enclave

    [[File:357894 | class=media-item-align-right | 300px | Emerald_Enclave.png]] A far-ranging group that opposes threats to the natural world and helps others survive the many perils of the wild. Members of the Emerald Enclave are spread far and wide, …

  • The Order of the Gauntlet

    Many paladins and clerics of [[Tyr |Tyr]], [[Helm | Helm]], [[Torm | Torm]], and [[Hoar|Hoar]] have joined this new organization, seeing it as—finally—a way of making common cause against the evils abroad in the world. [[File:357876 | class=media- …

  • The Zhentarim

    [[The Zhentarim|The Zhentarim]] seeks to become omnipresent and inescapable, more wealthy and powerful, and most importantly, untouchable. Everyone should fear to cross them. [[File:357897 | class=media-item-align-right | 300px | Zhentarim.png]] …

  • The Lords Alliance

    [[File:357883 | class=media-item-align-right | 300px | Lords.png]] A coalition of rulers from cities across [[Faerûn | Faerûn]], who collectively agree that some solidarity is needed to keep evil at bay. The rulers of [[Waterdeep|Waterdeep]], [[ …

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